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Resume – Bryan Fu

Objective

Quality animation and strive for visual excellence. Whatever the medium it is, I want to make it fun and exciting.
I have the fundamental understanding of the pitfalls and problems faced during development as well as the ideas
and solutions to overcome any barriers.

Work Experience

Foundation 9/Griptonite Games – Character Animator/Artist
Kirkland, WA USA (March 2005 – present)

Assassin's Creed II: Discovery – (Ubisoft) Q4 2009
[Nintendo DS and Iphone]

    - Responsible for hand animated 3D enemy characters
    - Responsible for creating and designing enemy in-game animation
    - 3D character rigging and weighting
    - Worked very closely with programmers on the enemy AI

Bejewelled Twist – (PopCap) Q1 2010
[Nintendo DS/DSiWare Edition]

    - Assist in creating 2D sprite art
    - Responsible for creating 3D cutscene
    - Contributed concept art

X-men Origins: Wolverine – (Activision) 2009
[Sony PSP]

    - Responsible for hand animated 3D enemy characters
    - Responsible for creating and designing enemy in-game and cutscene animations
    - 3D character rigging and weighting
    - Worked very closely with programmers on the enemy AI

Chimps Ahoy! – (Griptonite Games) 2008
[Iphone]

    - Animation and technical artist
    - Responsible in organizing and managing animations, UI menus, and technical art
      implementation
    - Successfully help make one of the first Iphone games in the market in a 6 week
      development cycle

Madagascar 2: Escape 2 Africa – (Activision) 2008
[Nintendo DS]

    - Hand animated 3D characters and visual effects
    - 3D character rigging and weighting

Looney Tunes: Cartoon Conductor – (Eidos Interactive) 2008
[Nintendo DS]

    - 3D character and visual effects animation (hand animated)
    - 3D character rigging and weighting
    - Responsible for camera setup for in-game scenes
    - Responsible in organizing and managing character animations
    - Successfully helped and guided animation team members in
      animating on Maya

Crash of the Titans – (Sierra Entertainment) 2007
[Nintendo DS]

    - Responsible for one half of the 3D character animations (hand animated)
    - Responsible for all character combat animations
    - Assisted in character designing and concept
    - 3D character animations (hand animated)
    - 3D character rigging and weighting

Bionicle Heroes – (Eidos Interactive) 2006
[Nintendo DS]

    - Hand animated 3D character animation assistance
    - Assisted in the quality assurance of gameplay and troubleshoot

LEGO Star Wars II: The Original Trilogy – (LucasArts) 2006
[Nintendo DS]

    - Additional assistance in vehicle/ship 3D modeling and texturing

Pirates of the Caribbean: Dead Man’s Chest – (Buena Vista Games) 2006
[Nintendo DS]

    - Hand animated 3D character and visual effects
    - 3D character rigging and weighting
    - Responsible in organizing and managing character animations

The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe – (Buena Vista Games) 2005
[Nintendo DS]

    - Hand animated 3D character and visual effects
    - 3D prop modeling and animation

Flying Lab Software – Character Animator
Seattle, WA USA (February 2005 – October 2005)

Pirates of the Burning Sea – (Flying Lab Software) 2008
[PC/Windows]

    - Part-time internship in character animation (hand animated)

Software Knowledge

Maya
Adobe After Effects
3D Studio Max
Microsoft Office
Adobe Photoshop
Microsoft Windows
Macromedia Flash
Adobe Premiere

Skills

2D and 3D animation
Skeletal character rigging and weighting
Perform basic 3D modeling and texturing
Planning and organizing in-game and cut-scene animations for video games
Help build communications across teams and studios
Manage to meet deadlines and milestones
Being honest in structural criticism in art development
Very self motivated and like the work with others
Understand the basics in technical implementations in video games and animation
Traditional and digital drawing and painting
Analog and Digital photography

Education and Achievements

The Art Institute of Seattle
Seattle, WA USA (September 2002 – March 2005)

    - Associate of Applied Arts – Animation Art and Design
    - 3rd place in the 2D animation division in “The Art Institute of Seattle Animation and
      Film Festival 2004”
    - Heavily involved in “The Unreal Tournament Mod Project” and Animation Club


University of Arkansas in Little Rock
Little Rock, AR USA (September 1996 – June 2002)

    - Bachelor of Business Administration Degree – Management Information Systems
    - Associates Degree – Computer Science and Programming
    - Minor Degree – Studio Art (Drawing and Photography)
    - A+ Certified for PC and computer troubleshooting and networking


Contact Details

Email: bryan.fu@gmail.com

Phone: 206-898-3765