Featuring an array of professional and personal animated works predominately in game character animation. I've been very fortunate to work in multiple IP brands from small to large businesses. All the 2D work has been done in Flash/AnimateCC and After Effects. All 3D animation work has been done in Maya and 3D Studio Max.
A series of gameplay animations for the mobile game "Marvel Avengers Alliance 2". During my time at Disney Interactive, I was responsible for these characters 3D hand-keyed animations, scripted FX work, scripting animations through Unity, and outsource animation management. Character models and textures were done by Eric Arroyo, Dustin Gagner, and Neil Berard. Main FX artist was Kelly Hamilton. Animation assistance was Lahela Schoessler, Sabrina Phillips, and Emmanuel Geberegeorgis.
Here are the following characters I worked on:
- Baron Von Strucker
- Black Widow
- Captain Marvel
- Doctor Octopus
- Drax the Destroyer
- Iron Fist
- Iron Man
- Rocket Raccoon
- Star-Lord
- Thor
- Titus
- Vision
- War Machine
Test animations for Studio Wildcard.
Experimented with the classic Tip Toe and Sneak cycle animations. Moom rig was created by Ramtin Ahmadi.
I did all the 2D character and vehicle animation. For FX animations, the majority were created by Liam Robertson and arranged by me. Laser animations were animated by me. "Battle Nations" is for iOS, Kindle Fire, and Android.
A highly short fan animation of Beemo doing a 3 trick combo on the board. Responsible for everything including the animated title shot.
Personal combat animation study from the Jackie Chan movie "Gorgeous". Morpheus rig was made by Josh Burton.
Animation submission for a contest by animationrigs.com. Character rigs are property of animationrigs.com.
This was the result for the test animation that Smashing Ideas, It got me a contract position there.
These animations was a collaboration between me and fellow animator Todd Harry. I did one half the character animations. These animations were for "Assassin's Creed: Discover" for the Nintendo DS and iOS.
All done in Flash and After Effects.